[gd_scene load_steps=6 format=3 uid="uid://bxxbjw06hebf7"]

[sub_resource type="CylinderMesh" id="CylinderMesh_ph5kv"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i0082"]
albedo_color = Color(0.337072, 0.208001, 0, 1)

[sub_resource type="SphereMesh" id="SphereMesh_3ty5b"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7l6kp"]
albedo_color = Color(0.196742, 0.533943, 0.264306, 1)

[sub_resource type="CylinderShape3D" id="CylinderShape3D_40xpx"]

[node name="Tree" type="StaticBody3D" groups=["Tree"]]

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.6, 0, 0, 0, 1, 0, 1.14843, 0)
mesh = SubResource("CylinderMesh_ph5kv")
surface_material_override/0 = SubResource("StandardMaterial3D_i0082")

[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(2.65362, 0, 0, 0, 2.29481, 0, 0, 0, 2.9074, 0, 3.65261, 0)
mesh = SubResource("SphereMesh_3ty5b")
surface_material_override/0 = SubResource("StandardMaterial3D_7l6kp")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.17548, 0, 0, 0, 1.16084, 0, 1.11253, 0)
shape = SubResource("CylinderShape3D_40xpx")
