Lesson 10
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8
Physics/PhysicsPlayer.gd
Normal file
8
Physics/PhysicsPlayer.gd
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extends RigidBody2D
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var hit_force : float = 50.0
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func _process(delta):
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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var dir = global_position.direction_to(get_global_mouse_position())
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apply_impulse(dir * hit_force)
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