diff --git a/Outline.txt b/Outline.txt deleted file mode 100644 index 7ddc0b1..0000000 --- a/Outline.txt +++ /dev/null @@ -1,43 +0,0 @@ - Game Concept: - Genre: Action RPG, Stealth/Exploration, with elements of Rhythm or Puzzle. - Setting: Dark planet ruled by Queen Lucifuga, where crystals play music. - - Plot: -Protagonist: Space Marine on a mission to harvest crystals for booster packs for their card deck. -Antagonist/Protagonist: Queen Lucifuga, who wants peace but defends her crystals with dark creatures when threatened. - Plot Development: -Space Marine invades, initially unaware of the planet's history and culture. -Encounter with Lucifuga's song, which is misunderstood by the Marine as a battle prelude. -Conflict arises as the Marine attempts to take the crystals, leading to combat or possible diplomatic resolutions. - - Gameplay Mechanics: - Crystal Interaction: -Crystals provide buffs, lore, or change gameplay dynamics. -Harvesting or learning from them affects the story and gameplay. - Combat vs. Diplomacy: -Options for direct combat, stealth, or peaceful negotiation. - Environmental Puzzles: -Use darkness, light, and sound for puzzle-solving. - Moral Choices: -Decisions impact the game's ending, the planet's fate, and possibly gameplay style. - -Character and World: -Lucifuga: -NPC with a deep backstory, offering quests, lore, and influencing player's moral choices. -World-Building: -Exploration of a dark planet with unique flora, fauna, and cultural remnants. -Multiple zones or levels representing different aspects of the planet and story. - -Visual and Audio: -Aesthetics: Dark, with bioluminescent highlights, emphasizing the contrast between light and dark. -Sound: Crystals emit music which changes with player interactions, influencing mood and gameplay. - -Player Experience: -Multiple Endings: Based on player choices regarding the crystals and Lucifuga. -Replayability: Decisions alter gameplay, encouraging multiple playthroughs. -Community Engagement: Features for players to share their unique game experiences or strategies. - -Narrative Themes: -Misunderstanding and cultural clash. -The impact of technology and war on nature and culture. -The possibility of peace and understanding in conflict.