Final
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Outline.txt
20
Outline.txt
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Game Concept:
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Genre: Action RPG, Stealth/Exploration, with elements of Rhythm or Puzzle.
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Setting: Dark planet ruled by Queen Lucifuga, where crystals play music.
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Game Concept:
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Genre: Action RPG, Stealth/Exploration, with elements of Rhythm or Puzzle.
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Setting: Dark planet ruled by Queen Lucifuga, where crystals play music.
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Plot:
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Plot:
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Protagonist: Space Marine on a mission to harvest crystals for booster packs for their card deck.
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Antagonist/Protagonist: Queen Lucifuga, who wants peace but defends her crystals with dark creatures when threatened.
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Plot Development:
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Plot Development:
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Space Marine invades, initially unaware of the planet's history and culture.
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Encounter with Lucifuga's song, which is misunderstood by the Marine as a battle prelude.
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Conflict arises as the Marine attempts to take the crystals, leading to combat or possible diplomatic resolutions.
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Gameplay Mechanics:
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Crystal Interaction:
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Gameplay Mechanics:
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Crystal Interaction:
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Crystals provide buffs, lore, or change gameplay dynamics.
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Harvesting or learning from them affects the story and gameplay.
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Combat vs. Diplomacy:
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Combat vs. Diplomacy:
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Options for direct combat, stealth, or peaceful negotiation.
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Environmental Puzzles:
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Environmental Puzzles:
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Use darkness, light, and sound for puzzle-solving.
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Moral Choices:
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Moral Choices:
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Decisions impact the game's ending, the planet's fate, and possibly gameplay style.
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Character and World:
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