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6
Loops/Scripts/Loops.gd
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6
Loops/Scripts/Loops.gd
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extends Node2D
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#NEXT This is where we are editing right now
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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Loops/Scripts/Loops.gd.uid
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Loops/Scripts/Loops.gd.uid
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uid://cag5s4yohpx7r
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