extends Area3D @export var clicks_to_pop : int = 3 @export var size_increase : float = 0.2 @export var score_to_give : int = 1 # If mouse is left click when pressed func _on_input_event(camera, event, event_position, normal, shape_idx): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed : print ("Increase Balloon Size") scale += Vector3.ONE * size_increase clicks_to_pop -= 1 if clicks_to_pop == 0: get_node("/root/Main").increase_score(score_to_give) queue_free()