extends RigidBody3D @export var move_speed : float = 2.0 func _physics_process(_delta: float) -> void: if Input.is_key_pressed(KEY_LEFT): linear_velocity.x = -move_speed if Input.is_key_pressed(KEY_RIGHT): linear_velocity.x = move_speed func _on_body_entered(body: Node) -> void: if body.is_in_group("Tree"): get_tree().reload_current_scene()