extends Node2D @export var spawn_count : int = 200 var star_scene = preload("res://Loops/Scenes/Star.tscn") # Called when the node enters the scene tree for the first time. func _ready(): for i in spawn_count: var star = star_scene.instantiate() add_child(star) star.position.x = randi_range(-280, 280) star.position.y = randi_range(-150, 150) var star_size = randf_range(0.5, 1.0) star.scale.x = star_size star.scale.y = star_size