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godotminiprojects/Physics/PhysicsPlayer.gd
FoxSpellCaster 00a1e92556 Lesson 10
2025-01-10 20:20:30 -05:00

9 lines
230 B
GDScript

extends RigidBody2D
var hit_force : float = 50.0
func _process(delta):
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
var dir = global_position.direction_to(get_global_mouse_position())
apply_impulse(dir * hit_force)