25.2 Player Controller

Plus other improvements to the dir structure
This commit is contained in:
FoxSpellCaster
2025-12-08 08:27:47 -05:00
parent ae8884fa16
commit 2ca1892fb4
64 changed files with 775 additions and 44 deletions

View File

@@ -0,0 +1,5 @@
[folding]
node_unfolds=[NodePath("ui"), PackedStringArray("Layout"), NodePath("DirectionalLight3D"), PackedStringArray("Transform", "Shadow"), NodePath("ground/CSGBox3D"), PackedStringArray("Transform"), NodePath("ground/CSGBox3D2"), PackedStringArray("Transform"), NodePath("playerCharacter"), PackedStringArray("Transform"), NodePath("redCharacter"), PackedStringArray("Transform", "Skeleton"), NodePath("redCharacter/Label3D"), PackedStringArray("Transform", "Flags", "Text"), NodePath("table"), PackedStringArray("Transform"), NodePath("chest"), PackedStringArray("Transform"), NodePath("skyPrincess"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/levels/test_room.tscn::Environment_ju58f", PackedStringArray("Resource", "Background", "Sky", "Tonemap", "SSR", "SSAO", "SSIL", "SDFGI", "Glow"), "res://scenes/levels/test_room.tscn::CapsuleMesh_oqbmf", PackedStringArray("Resource"), "res://scenes/levels/test_room.tscn::ConvexPolygonShape3D_oqbmf", PackedStringArray("Resource")]
nodes_folded=[]