25.2 Player Controller
Plus other improvements to the dir structure
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26
scenes/characters/player_character.tscn
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26
scenes/characters/player_character.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dpco4vo8rwkq0"]
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[ext_resource type="Script" path="res://scripts/player_controller.gd" id="1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tfo3t"]
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albedo_color = Color(0.11764706, 0.4, 0.9607843, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_tfo3t"]
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material = SubResource("StandardMaterial3D_tfo3t")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tfo3t"]
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[node name="playerCharacter" type="Node3D"]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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script = ExtResource("1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
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mesh = SubResource("CapsuleMesh_tfo3t")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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shape = SubResource("CapsuleShape3D_tfo3t")
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[node name="Camera3D" type="Camera3D" parent="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 0.9659258, 0.25881904, 0, -0.25881904, 0.9659258, 0, 1.3567054, 2)
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