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40
.godot/editor/project_metadata.cfg
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40
.godot/editor/project_metadata.cfg
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[game_view]
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select_mode=0
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[editor_metadata]
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executable_path="/usr/bin/godot"
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[dialog_bounds]
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create_new_node=Rect2(510, 190, 900, 700)
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export=Rect2(12, 38, 941, 1030)
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project_settings=Rect2(360, 190, 1200, 700)
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[recent_files]
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scenes=["res://sky_princess.tscn", "res://table.tscn", "res://ui.tscn", "res://chest.tscn", "res://player_character.tscn", "res://test_room.tscn"]
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[color_picker]
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picker_shape=0
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recent_presets=PackedColorArray(0.2265625, 0.19857407, 0.1451416, 1, 0.53125, 0.3486328, 0, 1, 0.8745098, 0.7199755, 0.11372547, 1, 0.8745098, 0.5568628, 0.11372549, 1, 1, 1, 1, 1, 0.96875, 1, 0, 1, 1, 0.890625, 0, 1, 1, 0.9350586, 0.40625, 1, 0, 0, 0, 1)
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color_mode=0
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[export_options]
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default_filename="prototype"
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export_debug=true
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[inspector_options]
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material_preview_rotation=Vector2(90, -80.78705)
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[linked_properties]
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StandardMaterial3D:uv1_scale=true
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[quick_open_dialog]
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last_mode=0
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