added controls
controlls are backwards though :P
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@@ -0,0 +1,5 @@
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[folding]
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node_unfolds=[NodePath("CharacterBody3D"), PackedStringArray("Collision"), NodePath("CharacterBody3D/MeshInstance3D"), PackedStringArray("Skeleton"), NodePath("CharacterBody3D/Camera3D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/characters/player_character.tscn::CapsuleMesh_tfo3t", PackedStringArray("Resource"), "res://scenes/characters/player_character.tscn::CapsuleShape3D_tfo3t", PackedStringArray("Resource")]
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nodes_folded=[]
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