[gd_scene load_steps=3 format=3 uid="uid://b5ah32wouh61i"] [ext_resource type="Material" uid="uid://c22wyfih5ebfy" path="res://assets/wood.tres" id="1_twpm2"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_twpm2"] albedo_color = Color(0.8745098, 0.7199755, 0.11372547, 1) [node name="chest" type="Node3D"] [node name="CSGBox3D" type="CSGBox3D" parent="."] use_collision = true size = Vector3(2, 1, 1) material = ExtResource("1_twpm2") [node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGBox3D"] transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 0, 0.50089633, 0) material = SubResource("StandardMaterial3D_twpm2") [node name="Label3D" type="Label3D" parent="CSGBox3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) billboard = 1 text = "Chest"