[game_view] select_mode=0 [editor_metadata] executable_path="/usr/bin/godot" [dialog_bounds] create_new_node=Rect2(510, 190, 900, 700) export=Rect2(12, 38, 941, 1030) project_settings=Rect2(360, 190, 1200, 700) [recent_files] scenes=["res://scenes/levels/test_room.tscn", "res://sky_princess.tscn", "res://table.tscn", "res://ui.tscn", "res://chest.tscn", "res://player_character.tscn", "res://test_room.tscn"] [color_picker] picker_shape=0 recent_presets=PackedColorArray(0.2265625, 0.19857407, 0.1451416, 1, 0.53125, 0.3486328, 0, 1, 0.8745098, 0.7199755, 0.11372547, 1, 0.8745098, 0.5568628, 0.11372549, 1, 1, 1, 1, 1, 0.96875, 1, 0, 1, 1, 0.890625, 0, 1, 1, 0.9350586, 0.40625, 1, 0, 0, 0, 1) color_mode=0 [export_options] default_filename="prototype" export_debug=true [inspector_options] material_preview_rotation=Vector2(90, -80.78705) [linked_properties] StandardMaterial3D:uv1_scale=true [quick_open_dialog] last_mode=0