[folding] node_unfolds=[NodePath("CharacterBody3D"), PackedStringArray("Collision"), NodePath("CharacterBody3D/MeshInstance3D"), PackedStringArray("Skeleton"), NodePath("CharacterBody3D/Camera3D"), PackedStringArray("Transform")] resource_unfolds=["res://scenes/characters/player_character.tscn::CapsuleMesh_tfo3t", PackedStringArray("Resource"), "res://scenes/characters/player_character.tscn::CapsuleShape3D_tfo3t", PackedStringArray("Resource")] nodes_folded=[]