[folding] node_unfolds=[NodePath("CharacterBody3D"), PackedStringArray("Transform"), NodePath("CharacterBody3D/MeshInstance3D"), PackedStringArray("Geometry", "surface_material_override", "Transform", "mesh")] resource_unfolds=["res://player_character.tscn::CapsuleMesh_tfo3t", PackedStringArray("material")] nodes_folded=[]