extends CharacterBody3D @export var speed = 5.0 @export var jump_velocity = 4.5 var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") func _physics_process(delta): # Add gravity if not is_on_floor(): velocity.y -= gravity * delta # Handle jump if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = jump_velocity # Get input direction var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: # Rotate to face movement direction look_at(position + direction, Vector3.UP) velocity.x = direction.x * speed velocity.z = direction.z * speed else: velocity.x = move_toward(velocity.x, 0, speed) velocity.z = move_toward(velocity.z, 0, speed) move_and_slide()