30 lines
922 B
GDScript
30 lines
922 B
GDScript
extends CharacterBody3D
|
|
|
|
@export var speed = 5.0
|
|
@export var jump_velocity = 4.5
|
|
|
|
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
|
|
|
func _physics_process(delta):
|
|
# Add gravity
|
|
if not is_on_floor():
|
|
velocity.y -= gravity * delta
|
|
|
|
# Handle jump
|
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
|
velocity.y = jump_velocity
|
|
|
|
# Get input direction
|
|
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
|
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
|
|
|
if direction:
|
|
# Rotate to face movement direction
|
|
look_at(position + direction, Vector3.UP)
|
|
velocity.x = direction.x * speed
|
|
velocity.z = direction.z * speed
|
|
else:
|
|
velocity.x = move_toward(velocity.x, 0, speed)
|
|
velocity.z = move_toward(velocity.z, 0, speed)
|
|
|
|
move_and_slide() |