Files
skyprincess/scripts/player.gd
2025-12-08 21:22:34 -05:00

30 lines
922 B
GDScript

extends CharacterBody3D
@export var speed = 5.0
@export var jump_velocity = 4.5
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add gravity
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = jump_velocity
# Get input direction
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
# Rotate to face movement direction
look_at(position + direction, Vector3.UP)
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
velocity.z = move_toward(velocity.z, 0, speed)
move_and_slide()