Files
skyprincess/scripts/player_controller.gd
FoxSpellCaster 2ca1892fb4 25.2 Player Controller
Plus other improvements to the dir structure
2025-12-08 08:27:47 -05:00

44 lines
1.3 KiB
GDScript

extends CharacterBody3D
@export var speed = 5.0
@export var sprint_speed = 10.0
@export var jump_velocity = 4.5
@export var mouse_sensitivity = 0.002
@onready var camera = $Camera3D
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
camera.rotate_x(-event.relative.y * mouse_sensitivity)
camera.rotation.x = clamp(camera.rotation.x, -PI/2, PI/2)
func _physics_process(delta):
if not is_on_floor():
velocity.y -= gravity * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = jump_velocity
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
var current_speed = sprint_speed if Input.is_key_pressed(KEY_SHIFT) else speed
velocity.x = direction.x * current_speed
velocity.z = direction.z * current_speed
# Rotate player to face movement direction
var look_dir = Vector3(direction.x, 0, direction.z)
if look_dir.length() > 0:
look_at(global_position + look_dir, Vector3.UP)
else:
velocity.x = move_toward(velocity.x, 0, speed)
velocity.z = move_toward(velocity.z, 0, speed)
move_and_slide()