Files
skyprincess/.godot/editor/editor_layout.cfg
FoxSpellCaster 49b518bd4e added controls
controlls are backwards though :P
2025-12-08 09:31:52 -05:00

75 lines
1.7 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scenes/characters/player_character.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://scenes/ui/", "res://scenes/props/", "res://scenes/levels/", "res://scenes/characters/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/levels/test_room.tscn", "res://scenes/characters/player_character.tscn")
current_scene="res://scenes/levels/test_room.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="windowed"
size=Vector2i(1896, 1030)
position=Vector2i(12, 38)
[ScriptEditor]
open_scripts=["res://scripts/player_controller.gd"]
selected_script="res://scripts/player_controller.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(12, 38, 1896, 1030)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true