Files
skyprincess/.godot/editor/project_metadata.cfg
FoxSpellCaster 49b518bd4e added controls
controlls are backwards though :P
2025-12-08 09:31:52 -05:00

46 lines
1.1 KiB
INI

[game_view]
select_mode=0
[editor_metadata]
executable_path="/usr/bin/godot"
[dialog_bounds]
create_new_node=Rect2(510, 190, 900, 700)
export=Rect2(12, 38, 941, 1030)
project_settings=Rect2(360, 190, 1200, 700)
[recent_files]
scenes=["res://scenes/characters/player_character.tscn", "res://scenes/levels/test_room.tscn", "res://sky_princess.tscn", "res://table.tscn", "res://ui.tscn", "res://chest.tscn", "res://player_character.tscn", "res://test_room.tscn"]
scripts=["res://scripts/player_controller.gd"]
[color_picker]
picker_shape=0
recent_presets=PackedColorArray(0.2265625, 0.19857407, 0.1451416, 1, 0.53125, 0.3486328, 0, 1, 0.8745098, 0.7199755, 0.11372547, 1, 0.8745098, 0.5568628, 0.11372549, 1, 1, 1, 1, 1, 0.96875, 1, 0, 1, 1, 0.890625, 0, 1, 1, 0.9350586, 0.40625, 1, 0, 0, 0, 1)
color_mode=0
[export_options]
default_filename="prototype"
export_debug=true
[inspector_options]
material_preview_rotation=Vector2(90, -80.78705)
[linked_properties]
StandardMaterial3D:uv1_scale=true
[quick_open_dialog]
last_mode=0
[project_settings]
show_builtin_actions=false