Delete Outline.txt
This commit is contained in:
43
Outline.txt
43
Outline.txt
@@ -1,43 +0,0 @@
|
||||
Game Concept:
|
||||
Genre: Action RPG, Stealth/Exploration, with elements of Rhythm or Puzzle.
|
||||
Setting: Dark planet ruled by Queen Lucifuga, where crystals play music.
|
||||
|
||||
Plot:
|
||||
Protagonist: Space Marine on a mission to harvest crystals for booster packs for their card deck.
|
||||
Antagonist/Protagonist: Queen Lucifuga, who wants peace but defends her crystals with dark creatures when threatened.
|
||||
Plot Development:
|
||||
Space Marine invades, initially unaware of the planet's history and culture.
|
||||
Encounter with Lucifuga's song, which is misunderstood by the Marine as a battle prelude.
|
||||
Conflict arises as the Marine attempts to take the crystals, leading to combat or possible diplomatic resolutions.
|
||||
|
||||
Gameplay Mechanics:
|
||||
Crystal Interaction:
|
||||
Crystals provide buffs, lore, or change gameplay dynamics.
|
||||
Harvesting or learning from them affects the story and gameplay.
|
||||
Combat vs. Diplomacy:
|
||||
Options for direct combat, stealth, or peaceful negotiation.
|
||||
Environmental Puzzles:
|
||||
Use darkness, light, and sound for puzzle-solving.
|
||||
Moral Choices:
|
||||
Decisions impact the game's ending, the planet's fate, and possibly gameplay style.
|
||||
|
||||
Character and World:
|
||||
Lucifuga:
|
||||
NPC with a deep backstory, offering quests, lore, and influencing player's moral choices.
|
||||
World-Building:
|
||||
Exploration of a dark planet with unique flora, fauna, and cultural remnants.
|
||||
Multiple zones or levels representing different aspects of the planet and story.
|
||||
|
||||
Visual and Audio:
|
||||
Aesthetics: Dark, with bioluminescent highlights, emphasizing the contrast between light and dark.
|
||||
Sound: Crystals emit music which changes with player interactions, influencing mood and gameplay.
|
||||
|
||||
Player Experience:
|
||||
Multiple Endings: Based on player choices regarding the crystals and Lucifuga.
|
||||
Replayability: Decisions alter gameplay, encouraging multiple playthroughs.
|
||||
Community Engagement: Features for players to share their unique game experiences or strategies.
|
||||
|
||||
Narrative Themes:
|
||||
Misunderstanding and cultural clash.
|
||||
The impact of technology and war on nature and culture.
|
||||
The possibility of peace and understanding in conflict.
|
||||
Reference in New Issue
Block a user