TODO Update
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@@ -1,5 +1,5 @@
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extends Node2D
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extends Node2D
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#NEXT This is where we are editing right now
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@@ -7,7 +7,7 @@ ignore_paths=Array[String]([])
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[patterns]
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[patterns]
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patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bFIXME\\b", Color(0.835294, 0.439216, 0.439216, 1), 0]]
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patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bBUG\\b", Color(0.835294, 0.439216, 0.439216, 1), 0], ["\\bTEMP\\b", Color(0.980469, 1, 0.375, 1), 0], ["\\bOPT\\b", Color(1, 1, 1, 1), 0], ["\\bNEXT\\b", Color(0.410889, 0.40625, 1, 1), 0]]
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[config]
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[config]
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