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godotminiprojects/Physics/Scripts/PhysicsPlayer.gd
2025-01-11 17:20:31 -05:00

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230 B
GDScript

extends RigidBody2D
var hit_force : float = 50.0
func _process(delta):
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
var dir = global_position.direction_to(get_global_mouse_position())
apply_impulse(dir * hit_force)